Alexis-F

By Alexis Nelson
PFont fontA; PImage Atex; float Ax = 0; float Ay = 0; float Az = 0; float Arotx = 0; float Aroty = 0; float Arotz = 0; float Bxpos, Bypos; float Bxspeed = 0; float Byspeed = 5; int Bxdirection = 0; int Bydirection = 1; int BcircleSize = 70; float Ca = -100; void setup() { size(400, 400, P3D); fontA = loadFont("ComicSansMS-Bold-48.vlw"); frameRate(30); textureMode(NORMALIZED); Atex = loadImage("BlockATexture.jpg"); Bxpos = width/2; Bypos = height/2; } void draw() { background (32, 177, 252); // if(keyPressed == true) { if(key == 'a') { textFont(fontA, 72); text('A', 20, 80); textFont(fontA, 36); text("Alphabet", 230, 50); text("Blocks", 250, 90); fill(255); stroke(255); translate(width/2.0, height/2.0, -100); scale(90); Ax = Ax + 0.01; Arotx = Arotx + 0.1; makeAcube(Ax,Ay,Az,Arotx,Aroty,Arotz,Atex); } if(key == 'b') { textFont(fontA, 72); text('B', 20, 80); textFont(fontA, 36); text("Ball", 280, 60); fill(255); BdrawCircle(); fill(255); } if(key == 'c') { textFont(fontA, 72); text('C', 20, 80); textFont(fontA, 36); text("Car", 280, 60); car(); fill(255); } if(key == 'd') { textFont(fontA, 72); text('D', 20, 80); textFont(fontA, 30); text("Rubber Duckie", 180, 60); fill(255); PImage duck; duck =loadImage ("Duck.png"); image(duck, 50, 100, 300, 300); } if(key == 'e') { textFont(fontA, 72); text('E', 20, 80); textFont(fontA, 30); text("Etcha-Sketch", 180, 60); noStroke(); fill(255); fill(169, 20, 20); quad(75, 170, 75, 370, 325, 370, 325, 170); fill(181, 170, 170); quad(110, 195, 110, 330, 290, 330, 290, 195); fill(242, 242, 242); ellipse(95, 350, 30, 30); ellipse(305, 350, 30, 30); } } void BdrawCircle() { fill(200, 0, 0); if (Bypos > height-BcircleSize/2) { Bydirection = -1; } if (Bypos < BcircleSize/2) { Bydirection = 1; } ellipse(Bxpos, Bypos, BcircleSize, BcircleSize); if (keyPressed == true) { Bypos = Bypos + ( Byspeed * Bydirection ); } } void makeAcube(float Ax, float Ay, float Az, float Arotx, float Aroty, float Arotz, PImage Atex){ // +Z "front" face beginShape(QUADS); rotateX(PI/1+Arotx); rotateY(PI/-6); texture(Atex); vertex(-1, -1, 1, 0, 0); vertex( 1, -1, 1, 1, 0); vertex( 1, 1, 1, 1, 1); vertex(-1, 1, 1, 0, 1); // -Z "back" face vertex( 1, -1, -1, 0, 0); vertex(-1, -1, -1, 1, 0); vertex(-1, 1, -1, 1, 1); vertex( 1, 1, -1, 0, 1); // +Y "bottom" face vertex(-1, 1, 1, 0, 0); vertex( 1, 1, 1, 1, 0); vertex( 1, 1, -1, 1, 1); vertex(-1, 1, -1, 0, 1); // -Y "top" face vertex(-1, -1, -1, 0, 0); vertex( 1, -1, -1, 1, 0); vertex( 1, -1, 1, 1, 1); vertex(-1, -1, 1, 0, 1); // +X "right" face vertex( 1, -1, 1, 0, 0); vertex( 1, -1, -1, 1, 0); vertex( 1, 1, -1, 1, 1); vertex( 1, 1, 1, 0, 1); // -X "left" face vertex(-1, -1, -1, 0, 0); vertex(-1, -1, 1, 1, 0); vertex(-1, 1, 1, 1, 1); vertex(-1, 1, -1, 0, 1); endShape(); } void car() { //body //background (32, 177, 252); fill(87, 65, 251); beginShape(); vertex(Ca, 350); vertex(Ca+10, 300); vertex(Ca+10, 300); vertex(Ca+45, 300); vertex(Ca+45, 300); vertex(Ca+60, 260); vertex(Ca+60, 260); vertex(Ca+140, 260); vertex(Ca+140, 260); vertex(Ca+160, 300); vertex(Ca+160, 300); vertex(Ca+190, 310); vertex(Ca+190, 310); vertex(Ca+200, 350); vertex(Ca+200, 350); vertex(Ca, 350); endShape(); //bumper stroke(217); strokeWeight(8); line(Ca, 350, Ca+200, 350); //wheels fill(130); stroke(0); ellipse(Ca+50, 350, 30, 30); ellipse(Ca+160, 350, 30, 30); //headlight fill(250, 243, 40); strokeWeight(3); ellipse(Ca+180, 320, 15, 15); //windows quad(Ca+70, 270, Ca+60, 300, Ca+100, 300, Ca+100, 270); quad(Ca+110, 270, Ca+110, 300, Ca+150, 300, Ca+137, 270); if (keyPressed == true) { Ca= Ca +1; } }

One Comment

  1. Posted October 16, 2008 at 11:13 am | Permalink

    It’s good to see some of the motion in the first letters and then disappointing to have none in the later.

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