Danna - H

By Danna Bialik
//declare variables, change in size and offset of mouse. int direction=10; int angle = 0; int len= 50; int offset=0; float x= 50; float y=50; float speed =0.0; float easing = 0.1; void setup(){ size (400, 400); smooth(); } void draw (){ background (0); float targetX=mouseX; x+= (targetX-x)* easing; fill (120); rect(mouseX-offset, mouseY-offset, len, len); } void mousePressed(){ offset=len; } void mouseReleased(){ offset=0; } void mouseDragged(){ len=len+1; if (len == 200) len=30; easing=0.05; } void mouseMoved(){ len= len-1; if (len == 20) len= 50; }

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