Justin - H

By Justin Chen
//This shows the behavior of escaping //The larger gray rect wants to escape from the small white rect //but no matter how gray changes its size or value, white still sees it and follows it. float x = 0; float y = 0; float easing = 0.1; float maxDistance; void setup() { size(400, 400); smooth(); noCursor(); maxDistance = dist(0, 0, width, height); } void draw() { background(0); //magnification away from center float d = dist(width/2, height/2, mouseX, mouseY); //easing effect float targetX = mouseX; float targetY = mouseY; x += (targetX - x) * easing; y += (targetY - y) * easing; //the small white rectangle that follows the gray rectangle rect(mouseX, mouseY, d*0.5, d*0.5); fill(255); //the gray rectangle which the cursor controls rect(x, y, 10, 10); noStroke(); fill(200); } //gray rectangle becomes a darker rect and hide amoung the others void mouseDragged() { fill(50); for ( int i = 0; i <= width; i +=50) { for ( int j = 0; j <= height; j += 50) { float mouseDist = dist(mouseX, mouseY, i, j); float l = (mouseDist / maxDistance ) * 100; rect(i, j, l, l); } } }

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