Tiffany - H

By Tiffany
// The relationship between the mouse and the gray square // is supposed to be an invisible rubber band-- // If you click and drag the mouse slowly, you can stretch it // away from you. When you release the mouse, it snaps back. float x; float y; float tx; float ty; float distance; float d; float easing = 0.09; float rectSize = 50; boolean snapped = false; void setup () { size(400, 400); smooth(); fill(102); noStroke(); x = width/2; tx = x; y = height/2; ty = y; } void draw () { background(0); x += (tx-x) * easing; y +=(ty-y) * easing; rect(x, y, rectSize, rectSize); if(snapped == true) { rect(x, y, 50, 50); } } void mouseMoved() { tx =mouseX; ty = mouseY; rectSize= 50; snapped = false; } void mouseDragged() { tx = width - mouseX; ty = height - mouseY; easing = 0.03; distance = dist(mouseX, mouseY, width-mouseX, height-mouseY); println(2500/distance); d = lerp (50, 15, distance/565); rectSize = d; } void mouseReleased() { tx = mouseX; ty = mouseY; distance = dist(tx, ty, width-mouseX, height-mouseY); easing = distance / 1000; rectSize = (50-d) * easing; snapped = true; }

One Comment

  1. Jessica
    Posted October 24, 2008 at 4:33 pm | Permalink

    the mouseRealeased function is very interesting

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