Everett - H

By Everett Pelayo
/* the idea for my square interaction is 'the rules of attraction. With this idea that you always want what you can't have. So when you click, the square is always opposite of you, yet when you just move the mouse, it follows you passively. Finally, no matter what, when they touch, there is a little suprise. */ float x, y; //set location float targetx, targety; //target locations for each setting float easing = 0.1; //standard easing float speed = 0.0; float vibrate; // for erratic behavior void setup () { size(400, 400); smooth(); noStroke(); } void draw () { background(0); x += (targetx - x) * easing; //set easing spead for X and Y y += (targety - y) * easing; fill (152); //square color if ( dist(mouseX, mouseY, x, y) < 30) { //if mouse contacts square, erratic behavior vibrate = random(0,100); rectMode(CENTER); rect(x, y, vibrate, vibrate); } else { //else the square is constant rectMode(CENTER); rect(x, y, 30, 30); } } void mouseMoved () { //square follows mouse slowly targetx = mouseX; targety = mouseY; easing = 0.03; } void mouseDragged () { //they act as opposites targetx = width - mouseX; targety = height - mouseY; easing = 0.9; } void mouseReleased () { //the square eases back to cursor targetx = mouseX; targety = mouseY; easing = 0.05; } void mousePressed () {// they quickly seperate targetx = width - mouseX; targety = width - mouseY; easing = 0.5; }

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