Beth - Project 2

By Elizabeth
PImage start; PImage die; PImage desert; PImage frogdie; int page = 1; float backgroundX = 0; float speed = 0.28; Frog f1; Cactus c1; Cactus c2; Cactus c3; Cactus c4; Bird b1; Bird b2; Bird b3; Bird b4; void setup () { size(600, 400); start = loadImage("start.png"); desert = loadImage("desert.png"); frogdie = loadImage("frog.png"); die = loadImage("die.png"); smooth(); noStroke(); f1 = new Frog("frog.png"); c1 = new Cactus(200, 337, .65, "cactus1.png"); //space images out c2 = new Cactus(600, 270, .60, "cactus2.png"); c3 = new Cactus(1000, 290, .65, "cactus3.png"); c4 = new Cactus(1400, 315, .65, "cactus4.png"); b1 = new Bird(400, 20.5, .50, "bird1.png"); b2 = new Bird(800, 15.5, .50, "bird2.png"); b3 = new Bird(1200, 15.5, .50, "bird3.png"); b4 = new Bird(1600, 20.5, .50, "bird4.png"); } void draw() { if (page == 1) { image (start, 0, 0); backgroundX = 0; speed = .28; c1.speed = .50; c2.speed = .50; c3.speed = .50; c4.speed = .50; } else if (page == 2) { backgroundX = backgroundX - speed; backgroundX = constrain(backgroundX, width - desert.width, 0); image(desert, backgroundX, 0); f1.display(); f1.move(); c1.display(); c1.move(); c2.display(); c2.move(); c3.display(); c3.move(); c4.display(); c4.move(); b1.display(); b1.move(); b2.display(); b2.move(); b3.display(); b3.move(); b4.display(); b4.move(); //If Collision if ((f1.x + f1.w) > c1.x && f1.x < (c1.x + c1.w) && (f1.y + f1.h) > c1.y && f1.y < c1.y + c1.h) { page = 3; } if ((f1.x + f1.w) > c2.x && f1.x < (c2.x + c2.w) && (f1.y + f1.h) > c2.y && f1.y < c2.y + c2.h) { page = 3; } if ((f1.x + f1.w) > c3.x && f1.x < (c3.x + c2.w) && (f1.y + f1.h) > c3.y && f1.y < c3.y + c3.h) { page = 3; } if ((f1.x + f1.w) > c4.x && f1.x < (c4.x + c4.w) && (f1.y + f1.h) > c4.y && f1.y < c4.y + c4.h) { page = 3; } } else if (page == 3) { image(die, 0, 0); } if ((f1.x + f1.w) > b2.x && f1.x < (b2.x + b2.w) && (f1.y + f1.h) > b2.y && f1.y < b2.y + b2.h) { page = 3; } if ((f1.x + f1.w) > b3.x && f1.x < (b3.x + b3.w) && (f1.y + f1.h) > b3.y && f1.y < b3.y + b3.h) { page = 3; } } void keyPressed() { if (key == ' ') { if (page == 1) { page = 2; } else if (page == 3) { page = 1; f1.restart(); c1.restart(200.0, 337.0); c2.restart(600.0, 270.0); c3.restart(1000.0, 290.0); c4.restart(1400.0, 315.0); b1.restart(400.0, 20.5); b2.restart(800.0, 15.5); b3.restart(1200.0, 15.5); b4.restart(1600.0, 20.5); } } } class Bird { //Declare fields of class float x; float y; float h; float w; float speed; PImage thisBird; Bird(float inx, float iny, float inspeed, String bird) { //constructor x = inx; y = iny; speed = inspeed; thisBird = loadImage(bird); w = thisBird.width; h = thisBird.height; } void display() { image(thisBird, x, y); } void move() { x = x - speed; if (x < -w) { x = width; speed = speed + .03; } } void restart(float inx, float iny) { x = inx; y = iny; } } class Cactus { //Declare fields of class float x; float y; float h; float w; float speed; PImage thisCactus; Cactus(float inx, float iny, float inspeed, String cactus) { //constructor x = inx; y = iny; speed = inspeed; thisCactus = loadImage(cactus); w = thisCactus.width; h = thisCactus.height; } void display() { //rect(x, y, thisCactus.width, thisCactus.height); image(thisCactus, x, y); } void move() { x = x - speed; if (x < -w) { x = width; speed = speed + .09; } } void restart(float inx, float iny) { x = inx; y = iny; } } class Frog { float x = 50; float y = 300; float w; float h; float velocityX = 0; float velocityY = 0.0; float acceleration = 0.0; PImage frog; Frog(String frogin) { frog = loadImage(frogin); w = frog.width / 4 ; h = frog.height / 4; } void restart() { x = 50; y = 300; velocityX = 0; velocityY = 0.0; acceleration = 0.0; } void display() { image(frog, x, y, w, h); } void move() { if ((keyPressed == true) && (key == ' ') && (y > 100)) { velocityY = -4.5; acceleration = 1; } x = x + velocityX; x = constrain(x, 0, 598); y = y + velocityY; y = constrain(y, 0, 300); velocityY = velocityY + acceleration; //println(velocityY + " " + acceleration); } }

2 Comments

  1. Elizabeth
    Posted November 18, 2008 at 10:20 pm | Permalink

    //the program seems to be running much slower on the web than it does in processing.

  2. Posted November 26, 2008 at 4:38 pm | Permalink

    This has evolved well. I think the birds are visually too different from the other drawings. And if they are “villians”, they should look more menacing.

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