Lena-L

By wangl
Monster monster; //declare the monster void setup() { smooth(); background(255); size (600, 400); monster = new Monster(300, 200); } void draw() { background(255); monster.move(); //calling the different functions. Moving function monster.display(); //display function: displays the monsters } class Monster { //creating a monster class int locx; int locy; int mouthsize = 2; //monster mouthsize //constructor. constructing the monster Monster(int xpos, int ypos) { locx = xpos; locy = ypos; } void display () { fill(0); ellipse(locx, locy, 50, 50); //the face fill(255); ellipse(locx-17, locy-13, 10, 10);// the eyes ellipse(locx+17, locy-13, 10, 10); if ((mouseX > (locx-25)) && (mouseX < (locx+25)) && (mouseY > (locy-25)) && (mouseY < (locy+25))) //if the mouse x goes over the monster, then the monster's mouth opens up mouthsize = 20; else //or else, the mouth goes back to normal mouthsize=2; ellipse (locx, locy+10, mouthsize, 30); //drawing the mouthsize } void move() //movement of the monster { locx=(int)(locx+(random(-3,4))); //location x of the monster is the integer version of float random between any number -3 and 3. Meaning, random numbers between -3 and 3 are added to the loaciton x of the monster. locy=(int)(locy+(random(-3,4))); //same as locx. if((locx>600)||(locx<0)||(locy>400)||(locy<0)) //restriction: if monster reaches the boundaries, then it resets to a random number. { locx=(int)random(0,600); //random resets when monster reaches the borders locy=(int)random(0,400); } } }

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