Everett - L

By Everett Pelayo
int numSpots = 48; float x = width/2; float y = height/2; float angle = 0; float [] spots = new float[numSpots]; float distance; float sShake; void setup() { size (600, 400); smooth(); ellipseMode(CENTER); for (int i = 0; i < spots.length; i++) { float z = i * (PI/24) - PI; spots[i]=z; } } void draw() { background(255); fill(0); // angle = random(-0.1, 0.1); translate(width/2, height/2); float angle = atan2(mouseY-height/2, mouseX-width/2); //rotate(angle); ellipse(0, 0, 75, 75); fill(255); ellipse(-15, 0, 28, 28); ellipse(15,0, 28, 28); fill(0); ellipse(-15, 0, 2, 2); ellipse(15, 0, 2, 2); for (int i = 0; i < spots.length; i++) { float ca = cos(spots[i]); float sa = sin(spots[i]); distance = dist(width/2, height/2, mouseX, mouseY); if (((distance < 250) && (spots[i])-angle < PI/(distance/12)) && (spots[i]-angle > -PI/(distance/12))){ distance = dist(width/2, height/2, mouseX, mouseY) - 5; sShake = random(50, distance); } else { sShake=random(50, 60);} line (x + ca*32.5, y + sa*32.5, x + ca*sShake, y + sa*sShake); } }

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*