One thought on “IndieCade Review- Greg Chen

  1. -Good pictures.

    -In Hidden in Plain Sight, you seemed to find the disconnect between player and avatar unnerving. why do you think this happened? what else could the game designer have done to emphasize the uncomfortability of being out of control?

    -Sounds like you enjoyed the animations in Tengami, but felt the gameplay fell short due to unclear player motivations. Would the game have been better if the goals were more explicit? interesting that the disconnect between avatar and player in HIPS was so captivating, yet the disconnect between avatar and world in Tengami was boring/tedious. 

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