One thought on “AyakoMatsuda_IndieCade Review

  1. -Interesting that in Kachina, you seem to feel the goals are too loosely defined, while Storyteller is too rigid. How do game designers strike a balance between giving players opportunities to make meaningful, creative decisions, while at the same time creating a game that’s engaging and not vague? As games become more prevalent and gamers more savvy, can designers take more liberties with giving players open-ended situations in games?

    -Wish you had elaborated more your point about different interfaces (ie, iPad vs PC). Does one lend itself more to open experimentation?

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