One thought on “Liam’s Indiecade Paper

  1. -Why no pictures?

    -It’s interesting to compare your two critiques; in Storyteller, for example, a player technically had the choice to play ‘randomly,’ throwing props around until the narrative works. But you seem to give Zombie Pox a much harsher time for a similar mechanic (I agree with your analysis of Zombie Pox, by the way) So what else gives Storyteller a leg up? That the players had more agency in their decisions in spite of the brute-force option? Were the graphics better or the skin somehow more redeeming than in Zombie Pox?

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