One thought on “Valentina’s Indiecade Experience

  1. -Great pictures.

    -Your analysis of Bloop stops short of critique; why is this ‘not a game that sustains’? You mention that Bloop creates a strong competitive aggression – what do you think about this effect & the game designer’s decision to put you and your opponent in that physical/psychological situation?

    -Likewise for SPLICE. Especially for someone involved in exercise and physical activity, I’d expect you to have more to say about the distinction between cerebral games and games of skill/coordination. It’s a shame that you did not engage the game designer with more questions about his decisions.

    -Overall, your writing should focus more on critiques of the games you played, less on your general experiences at the event.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>