One thought on “Valentina’s Indiecade Experience

  1. -Great pictures.

    -Your analysis of Bloop stops short of critique; why is this ‘not a game that sustains’? You mention that Bloop creates a strong competitive aggression – what do you think about this effect & the game designer’s decision to put you and your opponent in that physical/psychological situation?

    -Likewise for SPLICE. Especially for someone involved in exercise and physical activity, I’d expect you to have more to say about the distinction between cerebral games and games of skill/coordination. It’s a shame that you did not engage the game designer with more questions about his decisions.

    -Overall, your writing should focus more on critiques of the games you played, less on your general experiences at the event.

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