IndieCade Review PDF
by Stephen Ou
-Double check your grammar.
-Do you think the themes of collectivism/groupthink in RENGA were intentional? Could this have been worked into the mechanics of the game more apparently? What if players were given the option to somehow ‘go rogue’ and make individual decisions?
-I totally agree with your critiques of Tennes. What do you think could change to make it more engaged with the author’s intent of expressing a narrative about frustration? Have you played Mark Essen’s cat version of Tennes?