I have no idea what to call this – Tobias Heinemann

2015.11.9 - Progress

As the post title says, I still don’t have a name for this. This mostly has to do with the fact that I am absolutely terrible at naming things.

Below, a workflow shot showing the development process for the first area. The thumbnails link to rough parallax outlines of areas that have not yet been built. More importantly, there is a functional test room (included with my submitted builds) that has working (if still very rough) gameplay and camera mechanics, and an easily expandable structure. Most of my effort over the past week has gone into making the playable structure and thinking about ways to speed up my workflow; now that I have a clearer plan of attack and a functional gameplay backbone, I think I should be able to make progress much faster.

11.4.2015-Workflow-01-BB-01

02-Pipe-Tunnel-Parallax-Layout-01 03-Pipe-Bridge-Parallax-Layout-01