Tile Run

Rules for Tile Run

Tile run is a four-player game. A square board is divided into 4 equal quadrants. Each quadrant has its own path towards the last connecting tile. Each player is racing in their own quadrant against their opponent. Through rolling two different die, a player can choose which dice will be rolled for themselves and which for an opponent of their choice on the board. Each number on the die will be used to draw a specific card from the deck. The objective is to reach the end of the maze before anyone else.

The risk/reward ratio is implemented by having players control a part of the other player’s outcome on their turn. The player rolling the dice must choose which number to select for themselves and which to select for the other player. Each number will represent a different card they must select resulting in either a disadvantage or advantage for the other player they are racing. Once the number is chosen, the opposing player could continue to move forward or move back because their maze differs from the other players.

Asymmetry and Game Balance will be achieved by having each player perform in different environments. Each player runs into their own obstacles on their own paths, but is still racing to the same end goal/objective. The obstacles consist of moving forward or backwards on the tiles or earning or losing points.