DESMA 22 FORM

Fall 2019
Tues/Thurs 2pm—4:50pm

Projects

Project # 1

Polyhedron Sculpture and Mini-Pedestal
Due October 15

Make:
1. A polyhedron with any number of sides
2. A tabletop pedestal on which to display the main object

The finished polyhedron sculpture should use the saws, sanding and fastening methods learned in the shop. You can make it as complex as your ambition may lead. I recommend you make a prototype(practice version) first to see how it looks and that everything fits properly together. Possible construction techniques include surface patterning, stacking, or a purely subtractive construction technique which could result from cutting and sanding until you have your form. The edges of your polyhedron can connect in any way. You can use glue, hardware, pressure fitting construction techniques, and other materials if you need them to make your faces fit together. Here are some things to consider during planning and sketching:
How big is your polyhedron(It must be less than a sq. foot)?
What are the measurements of its faces?
What are the measurements of the depths of its edges or faces (i.e. what is the thickness of your material and how will this affect your form)?
How much material will you need?
How will you connect the faces of your polyhedron together?
What is the order of operations for constructing your form?
The pedestal should be a very conventional shape (square top) and use the methods of joinery. Create the pedestal after the main object to determine the proper size, the pedestal should be slightly wider than your object and no taller than 8 inches. You must use the paint booth to paint the pedestal and it should be either white or black.
Requirements:
1 hollow, reticular Pedestal using traditional joinery, painted white or black
1 solid or hollow polygon using joinery or other adhesion methods, finished in any way

Project # 2

Boolean Parasite
Part A Due October 24 & Part B Due October 31

Part A: You will begin this project by choosing a “host object” and measuring it thoroughly. The host object must be a hard object and can be your polygon sculpture(if your sculpture is not too complex), cell phone, laptop, table-top, table leg, chair, pen, etc. Do not choose an overly complex form, it should be a rod, square, rounded rectangle of some kind. From your measurements you will use Boolean operations to create a parasite object that fits onto your host. It must fit snugly on the host object without any glue or nails, this is called a pressure fit or snap fit. The parasite object should be fairly simple and functional and can be made from wood, plastic, and possibly metal. It will take some trial and error to get the right fit.
Part B: So you’ve created a simple connection to your host object, how can you augment your host object through this connection? Using your pressure fit connection to your host object, expand on your parasite to make it more interesting. It could be a tool like an articulating arm, a protective barrier or case, an absurd sculpture, or a stand.
Requirements:
An object that pressure fits onto a host object
A unique form that does more than just fit
Additional or repeated clearance and pressure fits are extra credit.

Project # 3

Wearable Form
Due November 15

Create a wearable that enhances or “dehances” your body. Use your knowledge of Booleans to create something that fits a part of the body but take into account ergonomics and flexibility. Consider the ways this object can facilitate or inhibit motion. Think about prosthetics, cosplay, and exoskeletons. What tools could you attach to your body? You are encouraged to use soft materials like the foam and cloth either alone or in combination with 3D printed, woodshop and laser cut materials. When working with the foam or cloth use 2D templates or patterns to design these forms. You may work with a partner and produce an object to fit them instead of yourself.
Requirements:
An object that is worn comfortably on the body or that restricts bodily movement but still fits properly
Something that is more than a garment or takes a typical garment into a new and strange place

Project # 4

Interactive Object
Due December 6

For this project you will design a functional object to be interacted with by a human or nonhuman. Some past examples include: lamps, tools, fidget toys, cups for the blind, automatons, and wearables. Questions to ask yourself are: What does the object do and why?
Who uses it and for what?
What does the interaction look like?
How does the scale, shape, and material of the object relate to who is interacting with it and for what purpose?
During the final in-class critique, the object’s function must be activated in some way. You must demonstrate the active function live in photo and video documentation as well.
Requirements:
A compelling and formally interesting object that uses the tools and skills you have learned in class
An object with some interactive component that functions during the final critique