//import processing.opengl.*; /*** cursor ***/ color shapeColor = color(255,255,192); Cursor myCursor = new Cursor(); void setup() { //size(640, 480, OPENGL); size(640, 480); init_creatures(); init_input(); smooth(); } void draw() { background(255); //cursor_controller(); run_input(); run_creatures(); } void mousePressed() { myCursor.set(mouseX, mouseY); } void keyPressed() { println(""); println(""); println(""); println(numSelected); println(numMatched); }