The act of stabbing becomes obvious, but the stabbing action itself is unsatisfying. Both players are identical, and the timing is automatic, so this will not yield very dynamic fighting. Traditionally, in fighting games there will be a distance covering move with a cooldown after, to allow players to gamble and choose when to break a stalemate.
The dodge also feels like just a strafing movement. It may be worthwhile to decide if you want this move to be a “phase” dodge, where the player is just unhittable, or an actual movement dodge, in which case you may not want to reset the player position after.
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The act of stabbing becomes obvious, but the stabbing action itself is unsatisfying. Both players are identical, and the timing is automatic, so this will not yield very dynamic fighting. Traditionally, in fighting games there will be a distance covering move with a cooldown after, to allow players to gamble and choose when to break a stalemate.
The dodge also feels like just a strafing movement. It may be worthwhile to decide if you want this move to be a “phase” dodge, where the player is just unhittable, or an actual movement dodge, in which case you may not want to reset the player position after.