Introduction
The idea for Psychic Construction Company came from the basic premise “Use farseer to do something”. I like physics based games, such as Crayon Physics, and I feel that the genre hasn’t been fully explored yet. I thought about real-world physics based games, and the most prominent are things like Jenga, where you stack or […]
Author Archives: Ken Arthur
Psychic Construction Co Postmortem
Psychic Construction Co: Future Work
I realized I forgot to list things I’d like to work on in the future in my previous post, so I figured I’d just put it in a new one since it’s sort of a different topic.
Music: I don’t really know anything about creating music, and I didn’t have time to look for free music […]
Psychic Construction Co: final class version.
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Here is the final class version of Psychic Construction company. I made all of the adjustments requested by my testers last time. I also finished off sound with help from my friend Patrick, who supplied voice acting for the psychic character. There is now a full written help section, as well as […]
PCC: new multiplayer and testing
Over the weekend I upgraded multiplayer to fix some of the gameplay issues I had last time, and I had 3 friends test it out last night. Here’s how multiplayer works now:
You start off with half of your energy gauge filled
Everything costs energy: making blocks, freezing blocks and attacking
Each time you achieve a goal, […]
Psychic Construction Co: Progress Update
Get the current version of the game
Lots of progress since last time I posted. A lot of it is visual:
I added a background graphic, as well as clouds that float across so the background isn’t too boring
Changed the player character’s graphic to look more psychic-y, and also added animations for the characters […]
Multiplayer Playtesting
Yesterday I performed the first multiplayer playtest of my game, with two people who hadn’t tried it at all before. I first explained the basic controls and gave both players time to play a couple of levels in single player so they could develop a feel for the game. Both players enjoyed the […]
Psychic Construction Co: Soundlist
Sound Effects:
* Instantiate Block - pop
* Block lands - thud; should sound heavy
* Block taps another block, but doesn’t actually get set down on it - quieter thud
* Shoot energy ball: zap
* Block ‘harden’ occurs
* Block ‘melt’ occurs
* Teleport (character enters […]
Psychic Construction Co: Testing Report
I had 4 people test my game out last night, in the single player mode. Below are notes on what needs improvement and what worked well:
*All four said rotation was too slow
*One said that rotation should be on the triggers, or that I should have remappable controls.
*Needs sound
[…]
Psychic Construction Company:Characters and Attacking
http://www.vimeo.com/1010662
See a video: Here
Download the Game: Here
This week I added characters to Psychic Construction Company. Although they don’t add much in single player, characters are very important in multiplayer. The first purpose of characters is simply to keep them out of the way. You can only place blocks when your character is standing on a […]
Psychic Construction Company: Demo and progress report
This weekend I fixed up some annoying problems with Farseer, which were causing the physics to behave strangely when I tried to change the scale of the blocks. Blocks can now be adjusted in size without any problems. I also implemented a level editor, which will load levels from an image. The […]