Author Archives: Kyle

Tankacolypse: (AKA X-SPLODE-ZONE) Post Mortem

I’d Like to start off by saying, that I seriously considered calling my game Tuna Sandwich and still think it would be a hilarious idea. However, X-SPLODE-ZONE: Clash of the Shiny Plastic Death Tanks is a fast paced, top down, spastic shooting, tank game and has nothing to do with tuna or sandwiches so the other name did […]

X-Splode-Zone: (aka Tankacolypse)

The final Version of Kyle “The Awesome Possum” Audick’s Awesome Tank game.
Featuring

S.W.E.E.T. Gameplay (shooting wildly at every enemy tank)
BOOM SHAKALAKA!
Multicolor H.U.D. and players!
Rocking Royalty Free in game music
Large free roaming environment
Non-Linear Gameplay!
Elevator PAUSE Music
A night out with Your Mom

Get the Game

Tankacolypse: Fifth Prototype (aka ALPHA 1.0) OMG!

Get that EXE Biotch!
Source Code for the Nerds
Updates:

Level design complete. Sweet Jesus, it looks nice!
Game play info diplay on selection screen.
Controller mapping display on menu screen.
removed player spawn colored circles on ground so players can’t easily place land mines on player spawns to get double kills
Started a new religion in bangladesh that worships the mighty frosted […]

Tankacolypse: Fourth Prototype

Get that EXE Biotch!
Source Code for the Nerds
Updates:

Added item picks ups, yes there need to be more, I’ll fix that today in class
Added in game music FTW
Added death respawn feed back
Added active weapon and weapon choice hud elements
end of Round Stats menu.

Tankacolypse: Shadow Madness!!!

Thanks to Rick the crazy technical artist, I’ve got some pretty sweet realtime depthmap shadows now in game.  Tanks and rockets cast some nice fuzzy shadows and they also recieve them from the level. Check it out!

Tankacolypse: Third Prototype

Get that EXE Biotch!
Source Code for the Nerds
Updates:

Added particle effects for the win!
Added sound effects, some are still temp till i can find better
Fixed dead player being able to move and not collide with anything
Added rumble feedback for boosting and damage

Tankacolypse: Playtest 1.0

I decided to start off my testers with no instructions on how to control the game and just told them to try and figure out the controls. This worked reasonably well, they were able to figure out moving, aiming and shooting without too much trouble.  They didn’t really notice when they accidentally boosted and so […]

Tankacolypse: Sound List

Sound Effects:

Tank fire machine gun
Tank fire mortar
Tank fire other weapons
Impact sounds
Explosion sounds (variations)
Tank die explosion

Menu sounds:

Move up/down
change value
select
start game
Pause
Resume game

Music:

Menu music
2-3 tracks for levels during play

Tankacolypse: Second Prototype

Download Executable Here 
Download Source Files Here
Updates:

Level design half finished leve one with full collision for what is made so far
Fixed double, triple and quadrupal (introduced by rick) projectile collision bug with ricks help.
added game win screen capability with minimal art.
had a great time last night with your mother. SHAZAM!

TANKACOLYPSE! the first prototype

So far i have gotten collsion between tanks, and projectiles functioning, World collision works too, but i haven’t taken the time to edit the level to have collsion for all the blocks yet, only one in the center of the map.
Also got basic hud functionallity, With spiffy health bar and boost bar which change colors […]