Players:
The never hood plays out as a single player adventure experience played on a computer.
While Tag is a multi player real life activity for 4+ players.
Objectives:
Neverhood: explore your surroundings and solve puzzles to unfold a story and experience a world.
Tag: avoid being it, if you are it make someone else it.
Procedures:
Neverhood: Point and click [...]
Author Archives: Kyle
Game Comparison: Neverhood vs. Tag
Final Project Timeline: Kyle
Timeline for Tankacolypse!
5th week: get collision and function of weapons completed.
6th week: implement 3d graphics, use temp models if necessary.
7th week: Implement split screen for multiplayer and GUI for health, ammo ect.
8th week: polish in game graphics and get working menus.
9th week: particle effects for driving, shooting, and damage. game sounds and effects.
10th week: testing [...]
Elastic Ninja’s: The beginnings
Haven’t had too much time to get started, But I have implemented a fun springy limb engine which has stretchy arms and firsts. They also take input from the controls Y and B buttons right now, to add force in one direction so you can attack. Also influenced by the joystick so you can aim [...]
Final Game Ideas: Kyle
Idea 1: Bumper Car Soccer
Concept: Playing soccer on a giant field with A huge ball and instead of kick the ball, you ram into it with with bumper cars. Game play is fast paced and comical. When players collide, they could create particle effects with cartoon words like “Kablaam!” and “Bang”. [...]
Don’t Break Out: A break out modification
Don’t break out is a simple game, the only goal is to get all the golden bricks. To make things more complicated you don’t have a paddle, instead you can only toggle the state of non golden bricks, and if you break outside of the bricks you will be detonated by electrical fences. You do [...]