Frustration
Last Thursday I was very frustrated by this project. I worked really hard to deliver what Aaron and Dave ask me to do. Indeed I implemented all they wanted, but at the end of the day, they dismissed my game saying that my design was broken and that my approach was not going anywhere. Of [...]
Author Archives: Gabriele
SPFT: Frustration, New Design, Progress
SPFT Progress: Game is fully playable
The game now has a beginning, a middle, and an end! I added a large number of features to the game over the past two days.:
* Added a second master leg for player two
* Fixed controls for both players on the gamepad
* Added hit detection and handling code
* Added life bars that are linked to [...]
Comments on Games
Most people games – similarly as mine – were not in a fully playable state so my comments may not be extremely meaningful, but I’ll give it a shot
Billy & Eric
The purpose of the game was not immediately clear, and the range of available actions quite limited. The art style is interesting though.
James
Well, You can move the [...]
SPFT: Prototype
I did a lot of progress over the keekend and also addressed a large number of substantial technical problems. The most difficult thing was to have the frogs flip correctly to face the opponent. This was very difficult, becuase the is no real physical motion that can flip an object. I tackled this problems by instantiating two [...]
Game Comparison: Portal vs World in Conflict
Comparison between Portal and World in Conflict.
Players
Portal can be played exclusively by a single player. World in Conflict has an intense single-player campaign, but this game also offers a rich multi-player experience that can be played over LAN or the internet.
Objectives
The objective of Portal is to reach the exit location in each level. In World [...]
SPFT Time Table
Week 5: Complete the physics-based system for frogs. By the end of this week, I would like to have a complete frog that can be controlled directly.
Week 6: Work on the core gameplay. Implement the full fighting system, scoreboards, and all other necessary elements of the core game mechanics. I should also experiment with a couple [...]
SPFT: Stable Physics Based Controller
After many hours of tweaking and hacking I managed to create a highly stable physics-based controller for my frog’s legs. You can see a video of my prgress here:
You can see in the video two blocks at the sides of the limb. These are static stoppers I use to constrain the range of motion of [...]
Super Pond Fighter Turbo(SPFT): Progress
Some thoughts about my game concept and the choice of physics-based frogs
Last week I settled with the idea of making a two player fighting game. Following my original ”Galvani’s Frogs” idea, my purpose is to make a game that is based on an unsual control scheme and that changes the standard mechanics of beat ‘em up games. The concept that I [...]
Thoughts on Frogs
My Magic Contraptions and Doodle Fighter ideas don’t quite agree with the requirements for this class, so I decided to stick to my Galvani’s Frogs idea. The coolest concept about this project is to experiment with an unusual way to control a character. Originally I thought about using frogs because they can jump and perform [...]
Video capture / Encoding
For my research I often need to prepare high quality videos to showcase my work and I’ve been fiddling around with a lot video technologies. I wanted to share some thought about this. As Aaron said in class Camtasia studio is easily the best professional video capture software and I own a full license. You can download [...]