Author Archives: Nicole

LilyPadd Beginnings

Here’s my game prototype
There is still a lot of work to be done in order to make the game play smooth and natural, and of course I have a long way to go with the graphics (they’re pretty ugly right now). But now the structure is in place, so now I can do many iterations [...]

Super Mario Bros / Crazy Eights

These games are obviously very different. In Super Mario Bros. the player controls a the main character, whereas in Crazy Eights, the players are themselves the main characters. Super Mario is a one-player game, and Crazy Eights falls apart with less than two players. We could probably list the differences all day, so the tough [...]

Lilypadd Schedule

So far I’ve gotten the basic motion down. The graphics are just colored circles for now, but one character can jump from lily pad to lily pad and its score is tallied.
Week 5- Get second player working. 
Week 6- Graphics and animation.
Week 7- Fine tune gameplay.
Weeks 8-10 Test, debug & continue to fine tune gameplay & [...]

Lilypadd

For my final game project, I chose to create Lilypadd, a kind of kids’ game in which players race to numbered lily pads trying to add up numbers to equal a number chosen at random. The great thing about this project is that writing the code should be relatively easy. This means I can spend [...]

Bubbles

get the game.
So, obviously it’s not finished, but this is what I’ve got so far. Hopefully I’ll be able to actually create levels in the next few days.

Final Project Ideas

Bears & Balloons-
So, I had this thought about multiplayer games and the divisions often used to separate each player’s experience. Maybe it would be interesting if these divisions were not so cut-and-dry. In the game, you would be a bear, much like the one from my final project last quarter. It would be a kind [...]