Author Archives: Alex Schleider

Postmortem

What went right –
Graphics – I felt I was able to express the feel of the game I was going for through the graphics. They seemed to work very well at conveying the aesthetic.
 Controls – My aim was to keep the controls as concise as possibly so a player could pick up the controls and […]

Perceptions Updated

ok now it should be working.
Perceptions
Perceptions-Source

Perceptions — Final Game

Here it is. The final version of my game. Check it out.
perceptions
perceptions-source

Progress

All the menus now work and can set stuff. I still need to clean them up a bit but they’re like 90% done.
http://classes.design.ucla.edu/Spring08/157B/projects/Alex/TagAttackV15.rar

360 Button Images

So i was searching and i found these online
http://www.virtualrealm.com.au/blogs/xbox-360-controller-buttons/
Its images of all the buttons on the 360 controller. I figured this would probably be useful for most of us. So yeah check it out if you’re interested.

Progress

So i got some new graphics in as you all have seen, but in doing that i screwed up all my collisions. So i’ve gotten them almost back running but they are still not quite perfect yet. But check it out if you want to see some of the new graphics in. I should have […]

New Graphics

Ok. so i’m not completely done yet but i thought i’d post what i’ve done so far. I got rid of those ugly trees, red blood cells, and sky and replaced it all. The boxes are eventually going to be textured but i haven’t gotten to it yet.  But yeah check out the screenshot.

New Schedule

May 22nd: Get all non power-up objects into the game, i.e. walls, obstacles, monsters, glasses. Have a playable level. Have graphics in some form(either sketches or finished) for everything in the game. Get players as boxes and put their graphics on.
May 27th: Make power-ups. Make hide zones for tagged character (zones where they will not […]

Much Awaited Sketches


Game Progress

So, i didn’t make much progress to the game play this weekend, however, i now have an almost fully functional level editor, its just missing saving and loading but everything else is there in a nice compact user friendly form. Hold right shoulder then press left shoulder while in game to access it.
Check it out http://classes.design.ucla.edu/Spring08/157B/projects/Alex/TagAttackV10.rar