Author Archives: Alex Schleider

Sounds for my game

Player is tagged
Footsteps
Ambient sounds for levels
Power-Ups/Weapons will make noise as you get closer
Power-Ups/Weapons will make noise when you pick them up
Power-Ups/Weapons will make noise when you use them
Walk into something.
Round starts
Round ends
Countdown timer
Menu cycle noise
Button pressed
 

Tag Progress — Revamp

Ok so here is the link.
http://classes.design.ucla.edu/Spring08/157B/projects/Alex/TagAttackV9.zip
So i’ve changed a lot since you’ve all last seen it. It a bit confusing to explain so try to bear with me. So i did away with having two “tag objects”. There is now only one person the can get tagged and have good effects, there is no longer [...]

Progress For Tag Game

Ok so,
Right now the game is not completely coherent but you should still be able to get a sense of what is going on.
Press A and B to add or remove the players. R button when close will “tag” a player. The different sprites represent the different states of the character. The red blood cell [...]

Tile engine tutorial

Hey,
So i came across this in-depth tutorial on a title engine, i haven’t checked it out entirely but it seems pretty useful. It has making a level editor and everything. Heres the link. http://www.xnaresources.com/pages.asp?pageid=8

Quarter schedule

Week 5: 3D camera control and player movement for single character. Start adding in world elements to tweak movement and convey a proper sense of space.
Week 6: Finish World creation. Player collisions with world objects. 4 player split screen camera control (as long as wireless controller connector arrives in time).
Week 7: Implementation of the two [...]

New concepts

So i changed my concepts heres a link to the old post:
Game Design Concepts

Game design concepts

[Edit: New Ideas added, old ones are at the bottom.]

IDEA ONE
Gameplay: A 2-4 player game. The game is comprised of multiple mini games all related around fanciful ways of killing little creatures. (i.e. filling one with helium, first one to pop their creature wins) The winner of each mini game collects a skeleton for winning, [...]

Breakfast

http://users.design.ucla.edu/~aschleider/screenshot.JPG
http://users.design.ucla.edu/~aschleider/Breakfast.zip