Author Archives: James Turner

Somnia Race Postmortem

Long over due, I’m sorry, still better late than never.
My favorite games have always been platformer games. There is something inherently exicting about these kinds of games that require no introduction to trigger. It might be not knowing what is beyond your limited horizontal vision, daunting leaps from platform to platform, or the fast pace […]

Using custom bitmap fonts

I want to use my own bitmap fonts if I have time, so this post is really just for myself, but maybe someone else will find it useful.
Bitmap Fonts
Bitmap Font Creating Tool

Timer Class

I’ve been meaning to make a timer utility class to better manage my game timers, and I thought I’d share it with everyone else. I’m sure most, if not all, of you guys have probably made your own timers for your games, but here’s one that I made in case you want to use it. […]

Caketown Level Menu Graphics

Some menu graphics I created for selecting the “Caketown” level.

Mahh Phat Sounds (List, a work in progress)

Menu Sounds:

Move Cursor
Select
Go Back
Select -> Transition (start new game, go to editor, etc.)

Player Sounds:

Footsteps
Jumping
Selecting Powerups
Using Powerups
Getting Powerups
Landing (from falling)
Falling (after falling for a few seconds)

Music :

Menu
Levels (5-7 songs)
Level Over (short)
Editor
Title (short)
Between Level Music

Progress @ May 13

This past weekend I did a lot of work on the art assets in my game. I completed all the graphics for my first set of levels (Caketown), which will be enough to use for 3 levels (an easy, medium, and hard version of the level, ie. short, medium, long), as well as music for […]

Race Progress

Progress so far (minus the level editor).
CLICK ME FOOL

Tetris & Mario Kart

Players =
. Mario Kart can have one player with computer controlled players or multiple players
. Tetris is one player.
Objectives =
. In Mario Kart, the objective is to be the first player to reach the goal or end of the race
. In Tetris, the objective is to not have your screen fill up with bricks and […]

Detect/Set Screen Resolution (& Full Screen)

I found this good little bit of code on Ziggyware that will both detect maximum screen resolution (given a list of possible screen resolutions & whether or not to run full screen) and switch the screen to that resolution ( and full screen, if enabled).
It can be found here.
Just a note, you probably want to […]

The Schedules For The Games Projects

Week 5:

Finish Tile/Sidescrolling Engine
Make Level Editor

Week 6:

Menus
Multiplayer
Split Screen

Week 7:

Art
Music

Week 8:

More Art
More Music
Level Design

Week 9:

More Levels
Play Testing

Week 10:

Maybe More Levels
More Play Testing
Make $$$
Beer