Author Archives: James Turner

Progress @ April 27

Progress @ 11:20 PM April 27 :
= 2d Platform/Sidescrolling, Tiled Engine (in progress)
- Load XML maps (Done)
- Level Editor (Not Done)
- Draw Levels (Done)
- Sidescrolling / Optimization (Not Done)
- More Collision Types (Engineered but not implemented)
- Complex layered backgrounds (Not Done)
= Player
- Draw Player (Done)
- Animations (Done)
- User Input (Done)
- Tile/Player Collisions (Done, but glitches)
- [...]

Tile-based System

For my project, which is essentially a platformer/racing game, a tile based map system would be most appropriate. Coupled with a level editor, I feel that this system would allow me to create a lot of maps quickly due to the reusability of tiles. It would also allow for user generated content, and easy modification [...]

Final Project Ideas - James

# 1 Capitalist Course

Gameplay: A competitive, multiplayer, 2D platform game, in which players race to a goal and collect money. The players obtain a gold brick for getting first place in a race, and players can also purchase gold bricks with money they find and collect in the level. The player with the [...]

Zombie King

Zombie King:
Throw magic candy at halloween monsters and save your friend from the Zombie King!
Download:
http://users.design.ucla.edu/~jamesturner/zombieking/zombieking.rar
Demo:
Demo Video