Timeline for Tankacolypse!
5th week: get collision and function of weapons completed.
6th week: implement 3d graphics, use temp models if necessary.
7th week: Implement split screen for multiplayer and GUI for health, ammo ect.
8th week: polish in game graphics and get working menus.
9th week: particle effects for driving, shooting, and damage. game sounds and effects.
10th week: testing [...]
Before beginning work on actually setting up this game, I wanted to learn more about the physics solution I want to use with it. In probing around Farseer’s documentation, it became clear that it uses many of the same techniques as Box2D, and references heavily Erin Catto’s work with Box2D and other physics engines. I [...]
April 24, 2008 – 12:58 am
Haven’t had too much time to get started, But I have implemented a fun springy limb engine which has stretchy arms and firsts. They also take input from the controls Y and B buttons right now, to add force in one direction so you can attack. Also influenced by the joystick so you can aim [...]
April 21, 2008 – 10:51 pm
[Edit: New Ideas added, old ones are at the bottom.]
IDEA ONE
Gameplay: A 2-4 player game. The game is comprised of multiple mini games all related around fanciful ways of killing little creatures. (i.e. filling one with helium, first one to pop their creature wins) The winner of each mini game collects a skeleton for winning, [...]
Idea 1: A game in which two players have to run over as many pedestrians within a certain time limit. It would be easiest to have this game played from a birds eye view such as Grand Theft Auto 2 did. The main difference with this game and GTA is that the cops don’t come [...]
Final Project Proposals
Dungeon Crawl
Elevator Pitch: Purely parameterized game-object creation for wacky, wild, Gauntlet-like fun.
Concept: Using a large database adjectives and modifiers, use a mad-libs system similar to Progress Quest, to create and actual dungeon crawler. Combat would resembles a bastardized cross between Zelda and Geometry Wars. 4 Players would constantly be swapping in [...]
# 1 Capitalist Course
Gameplay: A competitive, multiplayer, 2D platform game, in which players race to a goal and collect money. The players obtain a gold brick for getting first place in a race, and players can also purchase gold bricks with money they find and collect in the level. The player with the [...]
Doodle Fighter
Concept
The inspiration of this game comes from a popular SIGGRAPH paper called MotionDoodles (http://www.cs.ubc.ca/~van/papers/doodle.html ) and the upcoming DS game Doodle Hex (http://www.doodlehex.com/). The idea of MotionDoodles was to drive a character through a series of acrobatic motion with a single “cursive” stroke. My concept for this game is to build a [...]
April 21, 2008 – 12:21 am
Idea One: Dark Avatar
4 players, top-down or isometric 2d game
The idea behind Dark Avatar is to create a 4 person game where 3 players oppose a 4th player. Gameplay works as follows:
Player one controls a single character, the Avatar of the Dark God, in a fashion similar to games like Diablo or Crimsonland: he [...]
April 20, 2008 – 11:44 pm
Bears & Balloons-
So, I had this thought about multiplayer games and the divisions often used to separate each player’s experience. Maybe it would be interesting if these divisions were not so cut-and-dry. In the game, you would be a bear, much like the one from my final project last quarter. It would be a kind [...]