April 29, 2008 – 11:15 am
1 week (due Tuesday May 6th)
Billy: Script AI functionality
Erik: Add moves, game mechanics, win/lose, hitpoints, etc.
2 weeks (due Tuesday May 13th)
Billy: AI learning functionality
Erik: Character Art/Animation
3 weeks (due Tuesday May 20th)
Billy: Second Collision/Graphics pass with new art + gameplay
Erik: Level Art + some sounds
4 weeks (due Tuesday May 27)
Billy: Title/Start/Finish/Instruction Screen functionality, + some sounds
Eric: [...]
April 28, 2008 – 11:40 pm
Here’s our battle system with sprites. There’s no animation added yet in case it’s decided the characters should look different.
April 27, 2008 – 11:43 pm
I’ve got collision working in the latest version of the code
(http://www.cs.ucla.edu/~billyh/AIFightingGame.zip)
If you are interested in interesting ways to implement collision, read on…
I struggled to find a solution that was easy to implement and bug free. I didn’t want to hand-write my own collision, the breakout collision box physics was too buggy, so I tried [...]
April 26, 2008 – 11:28 pm
I’ve uploaded the current game to http://www.cs.ucla.edu/~billyh/AIFightingGame.zip
There are two characters, one of whom does nothing, the other can attack with sword or bow. The player can control the first character with the left thumbstick.
“A” swings a sword or fires an arrow if the bow is ready.
Ready the bow by pressing the left trigger. The character [...]