Download QuaternalSmoother.cs
To get a smooth rotational interpolation based on vectors, the “easiest” way is to use quaternions. When using XNA’s purely 2D rendering pipeline, you can’t really use quaternions to directly rotate something easily. Therefore, this class reports the euler angle, and normalized vector to work with. Super thanks to Maw!Soft for [...]
Category Archives: Resources
Utility Class: Quaternal Smoother
First Playable Demo
This is our first demo that’s playable from beginning to end. It is obviously lacking an AI that learns (as well as walls, camera work, powerups, and a whole bunch of polish).
http://www.cs.ucla.edu/~billyh/AIFighter.zip
LilyPadd Beginnings
Here’s my game prototype
There is still a lot of work to be done in order to make the game play smooth and natural, and of course I have a long way to go with the graphics (they’re pretty ugly right now). But now the structure is in place, so now I can do many iterations [...]
Tile engine tutorial
Hey,
So i came across this in-depth tutorial on a title engine, i haven’t checked it out entirely but it seems pretty useful. It has making a level editor and everything. Heres the link. http://www.xnaresources.com/pages.asp?pageid=8
Video capture / Encoding
For my research I often need to prepare high quality videos to showcase my work and I’ve been fiddling around with a lot video technologies. I wanted to share some thought about this. As Aaron said in class Camtasia studio is easily the best professional video capture software and I own a full license. You can download [...]
Slick Particles .01a (Drop in Particle Effect Solution)
Heeeeello Ladies and Gentlemen!
Download ( C# source code )
I was socketing in Particle Effects into my BreakOut game, and I realized that a semi-generalized way of handling particles may be of use to people. I’m not going to say that this is the best way to do 2D particles by a long-shot, but for [...]