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	<title>Comments for DESMA 157B</title>
	<atom:link href="http://classes.dma.ucla.edu/Spring08/157B/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://classes.dma.ucla.edu/Spring08/157B</link>
	<description></description>
	<pubDate>Sat, 07 Nov 2009 16:58:18 +0000</pubDate>
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		<title>Comment on AI Fighting Game Progress by Kyle</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/ai-fighting-game-progress#comment-345</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 20 May 2008 22:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=49#comment-345</guid>
		<description>-100 points for game still being called breakout in
the app, Controls for firing arrows are really
awkward, a simple mapping to the B button would suit
the game better. Health bar doesn't work and sometimes
gets stuck on the stage as your character gets knocked
around by the AI.</description>
		<content:encoded><![CDATA[<p>-100 points for game still being called breakout in<br />
the app, Controls for firing arrows are really<br />
awkward, a simple mapping to the B button would suit<br />
the game better. Health bar doesn&#8217;t work and sometimes<br />
gets stuck on the stage as your character gets knocked<br />
around by the AI.</p>
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	</item>
	<item>
		<title>Comment on Race Progress by Kyle</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/race-progress#comment-344</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 20 May 2008 22:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=106#comment-344</guid>
		<description>Lacking objectives, Multiplayer andd graphics stolen
from your previous game, and controls not on a
controller.  Good job on the level editor.</description>
		<content:encoded><![CDATA[<p>Lacking objectives, Multiplayer andd graphics stolen<br />
from your previous game, and controls not on a<br />
controller.  Good job on the level editor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SPFT: Prototype by Kyle</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/spft-prototype#comment-343</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 20 May 2008 21:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=104#comment-343</guid>
		<description>Controls are kinda funky, and the keyboard controls
for player two supercede player ones controls freezinf
their movment. Space is limited and I would like some
control over the direction my frog goes.</description>
		<content:encoded><![CDATA[<p>Controls are kinda funky, and the keyboard controls<br />
for player two supercede player ones controls freezinf<br />
their movment. Space is limited and I would like some<br />
control over the direction my frog goes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Progress For Tag Game by Kyle</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/progress-for-tag-game#comment-342</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 20 May 2008 21:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=105#comment-342</guid>
		<description>other players don't orient to your screen which can
allow them to hide by turning perpendicular to your
screen.  Controls are logically mapped.  The view in
the two players screen is just a stretched version of
the 1/4 screen view, try adjusting the tro projection
matrix to acount for that.</description>
		<content:encoded><![CDATA[<p>other players don&#8217;t orient to your screen which can<br />
allow them to hide by turning perpendicular to your<br />
screen.  Controls are logically mapped.  The view in<br />
the two players screen is just a stretched version of<br />
the 1/4 screen view, try adjusting the tro projection<br />
matrix to acount for that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Psychic Construction Company: Progress 1 by Kyle</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/psychic-construction-company-progress-1#comment-341</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 20 May 2008 21:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=35#comment-341</guid>
		<description>Controls are not instantly apparent and the shoulder
buttons are an odd choice for selecting stuff, the A-X
buttons might be a better choice. Some more visual
feedback might be good cause the objective didn't seem
all that clear, I covered the red goal and it kinda
seemed like thats what i was supposed to do cause the
exclamation point didn't seem like a bad thing.
Perhaps the blocks can start shaking or start knocking
your tower over if you place one on the red.</description>
		<content:encoded><![CDATA[<p>Controls are not instantly apparent and the shoulder<br />
buttons are an odd choice for selecting stuff, the A-X<br />
buttons might be a better choice. Some more visual<br />
feedback might be good cause the objective didn&#8217;t seem<br />
all that clear, I covered the red goal and it kinda<br />
seemed like thats what i was supposed to do cause the<br />
exclamation point didn&#8217;t seem like a bad thing.<br />
Perhaps the blocks can start shaking or start knocking<br />
your tower over if you place one on the red.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tanx Progress by Kyle</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/tanx-progress#comment-340</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 20 May 2008 21:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=102#comment-340</guid>
		<description>Your controls are nice and smooth and I agree on the
non geom-wars use of the trigger button to fire feels
very solid.  Need some sort of health bar in there
though.</description>
		<content:encoded><![CDATA[<p>Your controls are nice and smooth and I agree on the<br />
non geom-wars use of the trigger button to fire feels<br />
very solid.  Need some sort of health bar in there<br />
though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on LilyPadd Beginnings by Kyle Audick</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/lilypadd-beginnings#comment-339</link>
		<dc:creator>Kyle Audick</dc:creator>
		<pubDate>Tue, 20 May 2008 21:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=101#comment-339</guid>
		<description>The games plays put nicely, you should include a way
to subtract from your number because we had games
where we stalemated at over the goal. 

Also the color pallet is nice but the lilly pads you
are jumping to changes to the same color for both
players, perhaps you should make all the lilly pads
natural greens and then light up a specific color for
each player so its clear where you are jumping.</description>
		<content:encoded><![CDATA[<p>The games plays put nicely, you should include a way<br />
to subtract from your number because we had games<br />
where we stalemated at over the goal. </p>
<p>Also the color pallet is nice but the lilly pads you<br />
are jumping to changes to the same color for both<br />
players, perhaps you should make all the lilly pads<br />
natural greens and then light up a specific color for<br />
each player so its clear where you are jumping.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Progress: AI can learn good! by Billy</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/progress-ai-can-learn-good#comment-338</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Tue, 20 May 2008 21:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=112#comment-338</guid>
		<description>@ActionMan
To run the game, you need to download the XNA framework from Microsoft</description>
		<content:encoded><![CDATA[<p>@ActionMan<br />
To run the game, you need to download the XNA framework from Microsoft</p>
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	<item>
		<title>Comment on Progress: AI can learn good! by ActionMan</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/progress-ai-can-learn-good#comment-316</link>
		<dc:creator>ActionMan</dc:creator>
		<pubDate>Mon, 19 May 2008 07:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=112#comment-316</guid>
		<description>I downloaded your ZIP file, but I assume I need to install some additional frameworks as well?

It crashes on start-up; if I hit 'Debug', MSVC gives me this:

System.IO.FileNotFoundException was unhandled
Message: Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies. The system cannot find the file specified.</description>
		<content:encoded><![CDATA[<p>I downloaded your ZIP file, but I assume I need to install some additional frameworks as well?</p>
<p>It crashes on start-up; if I hit &#8216;Debug&#8217;, MSVC gives me this:</p>
<p>System.IO.FileNotFoundException was unhandled<br />
Message: Could not load file or assembly &#8216;Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&#8217; or one of its dependencies. The system cannot find the file specified.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TANKACOLYPSE! the first prototype by gilliland</title>
		<link>http://classes.dma.ucla.edu/Spring08/157B/tankacolypse-the-first-prototype#comment-184</link>
		<dc:creator>gilliland</dc:creator>
		<pubDate>Thu, 08 May 2008 21:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://classes.dma.ucla.edu/Spring08/157B/?p=76#comment-184</guid>
		<description>I like the control and the choice of perspective.  I know you haven't done a visual pass, but your placeholder assets still feel right.  The tank movement itself feels very solid and the changes in direction feel pleasing.

The HUD is nice, especially the arrows, but the big circle feels slightly too big on screen.</description>
		<content:encoded><![CDATA[<p>I like the control and the choice of perspective.  I know you haven&#8217;t done a visual pass, but your placeholder assets still feel right.  The tank movement itself feels very solid and the changes in direction feel pleasing.</p>
<p>The HUD is nice, especially the arrows, but the big circle feels slightly too big on screen.</p>
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