Players:
The never hood plays out as a single player adventure experience played on a computer.
While Tag is a multi player real life activity for 4+ players.
Objectives:
Neverhood: explore your surroundings and solve puzzles to unfold a story and experience a world.
Tag: avoid being it, if you are it make someone else it.
Procedures:
Neverhood: Point and click on objects and to move around and interact with things.
Tag: physically run and maneuver to avoid contact with other players.
Rules:
Neverhood: You can’t do anything you want, you can only walk where the Game has defined a path for you, each puzzle in the game has its own set of rules that prevent you from moving stuff from the start position to the completed state in one easy motion.
Tag: You must stay within the defined play area, can’t tag the person who tagged you if “no tag backs” is in play, no hurting the other players.
Resources:
Neverhood: keys, video tapes, flasks, and an assortment of levers and buttons that help you to learn about and explore the world.
Tag: Your body and an area in which to run around.
Conflict:
Neverhood: Puzzles in your way of finding the parts of story to explain what you need to do to finish the game. Also a battle of good and evil, But i don’t want to ruin the plot.
Tag: Physical struggle to remain not it
Boundaries:
Neverhood: Being placed in a comical world, things can happen to you that would hurt or kill you in real life ie: Being hit by a pneumatic boxing glove, teleport, be shrunk and grown by potions, there is only one place where you can die in the game and it is clearly noted, but you can save and test it to be sure.
Tag: Can’t just play with anyone anywhere, although you can sometimes start the game spontaneously by tagging someone in the middle of a mundane activity.
Outcomes:
Neverhood: You feel acomplished for sovling a bunch of puzzles and amused by the colorful world you have just explored.
Tag: everyone is tired and stops caring about being it, or deicides to get food or go home, No clear winner is decided. Play for the joy of the game?