There is still a lot of work to be done in order to make the game play smooth and natural, and of course I have a long way to go with the graphics (they’re pretty ugly right now). But now the structure is in place, so now I can do many iterations without creating huge chunks of code.
So far the game works for 2 players (it should work for 4, but I haven’t tested that since I only have 2 controllers). You can choose the number of players at the start of the game. You can jump from lily pad to lily pad but if a lily pad is already occupied, it’s off limits. The game is organized into rounds and each round has a winner. At the end of each one, you have the option to start a new round.
My first priorities are to tweak the range in which the frogs can jump and make it easier to point to the lily pad the player wants to jump to. Then it’s all about finding ways to make the game play more interesting and of course adding graphics.
Oh, p.s. I just remembered that I changed the range of possible target numbers from 0-200 to 0-20 to make it easier to test. At this time I am unable to change that and re-upload it, so just know that the target numbers for each round will have a much wider range.
2 Comments
This game reminds me of darts, but the over case needs to be handled delicately.
It seems the best strategy is to bounce back and forth between two or three pads as quickly as possible until you get close to the total, then hit the one pad you need.
If someone rushes, they may hit a point where they are just sitting on a pad, waiting for the right number to spawn if it isn’t on the board yet.
I feel like this game could benefit greatly from limited jumping distances, so that players can meaningfully block each other.
The games plays put nicely, you should include a way
to subtract from your number because we had games
where we stalemated at over the goal.
Also the color pallet is nice but the lilly pads you
are jumping to changes to the same color for both
players, perhaps you should make all the lilly pads
natural greens and then light up a specific color for
each player so its clear where you are jumping.