These past two days were truly an artistic challenge for me. I spend a ridiculous amount of hours in Photoshop, Illustrator, 3d Studio Max and other apps and I produced almost 1 GIG of assets! I tried many different art styles for the game ranging from real pictures of ponds to sunsets, CG stuff and hand-drawings. Yet none felt good ebough for me. Then yesterday, I realized that what I needed was a very simple and elegant design and I came up with a simple colorful style that I very happy with. The game now has a distinctive cartoon style to it. Besides that in the past two days and made small tweaks and I fixed a couple of outstanding bugs. I also added a title and ending screens which I definitely needed and I made sure that everything works in full screen.
In the final version, there is one little problem with Farseer still that causes the frogs to slide backwards, but it is not critical. I actually have a build that tries to fix this problem, but introduces a load of more serious trouble, si I decided to ditch it.
The final release of the game can be downloaded here.
I also realized that I did not publish my progress last Tuesday, so I’ll copy the post here
Title: *HUGE* Progress
Introduction
As the title says, I managed to make great progress, since last Thursday and now I can claim to have a finished game with the exception of the graphics which is still in a somewhat ugly work-in-progress stage. I did several playtests of the game with different people with quite different age and interest and I incorporated their feedback to add enough polish to the gameplay.
Pills
The pills play an essential role to make the gameplay varied and interesting. I have have 11 different pills in game. You can see the effect of each pill in my video showcase here.
Playtests
I perfomed several playtest to iterate over the gameplay these are some of the general comments I got:
* The game is too slow and takes too long to beat the other player. I addressed this problem by tweaking the amount of damage and the number of available pills for each player
* It does’n make sense to assign pills randomly. I addressed this by removing the randomness completely
* It is hard to figure out what each pills does. I addressed this by adding descriptions in the think bubbles add adding descriptive sounds to each event in game
* You need a timer so a turn does not go on forever. I followed this suggestion by adding a timer
* The sound is great, but you need to add more visual feedback with animations. For example, have the frogs frown when the get damaged. I am working on it.
Bug fixes
I adressed all the critical bugs that could break the gameplay and number of smaller bugs. Two important fixes are:
1) fixed interpenetration problems when frogs are smashing into walls at high speeds
2) added AI code to prevent frog Kamasutra. As Rick suggested I definitely did not want frogs to rest on top of each other, so I created some behaviors for them, so they can get away from each other.