Postmortem

What went right –

Graphics – I felt I was able to express the feel of the game I was going for through the graphics. They seemed to work very well at conveying the aesthetic.

 Controls – My aim was to keep the controls as concise as possibly so a player could pick up the controls and immediately know how to play. I feel I was successful at doing that.

Menus - I really like how the menus turned out. I feel they not only helped provide a cohesive flow to the game, but also looked very professional.

What went wrong –

Concept – the concept underwent a lot of changes throughout the process. While this can be a good thing, it ended up costing me a lot of time and therefore I was unable to take the project as far as I had hoped. I wanted to add projectiles and powerups but due to my ever changing concept I was unable to devote the time to do so.

Collisions – I was unable to get the collisions working as fluidly as I had hoped. They seem to work correct in the 3D world, however I had issues getting the 2D rotation planes to properly collide with the circles I used for the pawns. Given the chance to do it over, I probably would’ve used farseer.

Sound – The sounds I used I was not very happy with. I am not very good at making sound and I could not find any that met exactly what I was looking for. This led me to be somewhat unhappy with the sound I ended up with.

I wish i could go into more detail here, unfortunately, not having had the benefit of a critique, i can only base this report on my own experiences. I hope, with input from friends, to be able to further improve my game over the course of the summer, and hopefully release it for the creators club launch in october.

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