Progress @ May 13

This past weekend I did a lot of work on the art assets in my game. I completed all the graphics for my first set of levels (Caketown), which will be enough to use for 3 levels (an easy, medium, and hard version of the level, ie. short, medium, long), as well as music for these levels.


caketown.wav

I also added in player to player collisions. You now can’t run through other players, and you can also jump off of other player’s heads. I added in starting locations as well as goals in the game, and things for the player to pickup. You can pickup Toys (currency to buy powerups between levels) and Gift Boxes (Powerups). Goals can also switch with the starting positions easily to reverse the map. The starts (and goals) also can have an order set so that you can have a starting order (based on . I also made significant change to my level editor to add functionality. Now I can have multiple layers of tiles (One in front of player and pickups, and three behind), I can add game objects (start, goal, gift, toys), I can resize levels, and I can save and load maps. Also the tile type (impassable, slope, only passable from the bottom, etc.) is now independent from the tile graphics, so I can have lots of tiles with the same type or secret passages (passable when it looks impassable). The game can load all the maps made in the map editor.

Level Editor

editor

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