SPFT: Playtest 1

PRELIMINARY TEST

Over the weekend I did a preliminary playtest with my sisters.  Their comments were:

  • It is hard to now which frog belongs to the player
  • The way the frog jumps and uses its tongue is satisfying
  • The controls feel right
  • The environment feels too small

I addressed these issues by:

  •  identifying the frog’s player with a moving arrow
  •  making the frogs smaller

PLAYTEST WITH LAB MATES

I conducted I play test with a few members of my lab and I got the following feedback:

  • Fire ball is too fast (they couldn’t tell it was a fire ball)
  • Frog identity is still confusing
  • The game feels arbitrary, since the action of the frogs does not depend on how you throw your pill and how your frog attacks the other
  • Should add an element of skill
  • Damage should be computed based on the distance between frogs
  • Damage should take into account how the frogs hits the environment
  • The amount of restored health should also reflect how the pill was thrown
  • The objective of the game is not immediately clear

 

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