RumbleManager Source
I have uploaded my rumble manager, which is a class, that I place underneath whatever object represents my player, to get additive rumbles in. It needs to be created and know the player. It also needs to be updated every frame with the GameTime. It can be set by adding a value for the [...]
Tag Archives: Compact Texture
Utilities + RumbleManager
May 29, 2008 – 2:21 pm