Tag Archives: Kyle

Tankacolypse: Third Prototype

Get that EXE Biotch!
Source Code for the Nerds
Updates:

Added particle effects for the win!
Added sound effects, some are still temp till i can find better
Fixed dead player being able to move and not collide with anything
Added rumble feedback for boosting and damage

Tankacolypse: Playtest 1.0

I decided to start off my testers with no instructions on how to control the game and just told them to try and figure out the controls. This worked reasonably well, they were able to figure out moving, aiming and shooting without too much trouble.  They didn’t really notice when they accidentally boosted and so [...]

Tankacolypse: Sound List

Sound Effects:

Tank fire machine gun
Tank fire mortar
Tank fire other weapons
Impact sounds
Explosion sounds (variations)
Tank die explosion

Menu sounds:

Move up/down
change value
select
start game
Pause
Resume game

Music:

Menu music
2-3 tracks for levels during play

Tankacolypse: Second Prototype

Download Executable Here 
Download Source Files Here
Updates:

Level design half finished leve one with full collision for what is made so far
Fixed double, triple and quadrupal (introduced by rick) projectile collision bug with ricks help.
added game win screen capability with minimal art.
had a great time last night with your mother. SHAZAM!

TANKACOLYPSE! the first prototype

So far i have gotten collsion between tanks, and projectiles functioning, World collision works too, but i haven’t taken the time to edit the level to have collsion for all the blocks yet, only one in the center of the map.
Also got basic hud functionallity, With spiffy health bar and boost bar which change colors [...]

Game Comparison: Neverhood vs. Tag

Players:
The never hood plays out as a single player adventure experience played on a computer.
While Tag is a multi player real life activity for 4+ players.
Objectives:
Neverhood: explore your surroundings and solve puzzles to unfold a story and experience a world.
Tag: avoid being it, if you are it make someone else it.
Procedures:
Neverhood: Point and click [...]

Final Project Timeline: Kyle

Timeline for Tankacolypse!

5th week: get collision and function of weapons completed.
6th week: implement 3d graphics, use temp models if necessary.
7th week: Implement split screen for multiplayer and GUI for health, ammo ect.
8th week: polish in game graphics and get working menus.
9th week: particle effects for driving, shooting, and damage. game sounds and effects.
10th week: testing [...]

Final Game Ideas: Kyle

Idea 1: Bumper Car Soccer

Concept: Playing soccer on a giant field with A huge ball and instead of kick the ball, you ram into it with with bumper cars. Game play is fast paced and comical. When players collide, they could create particle effects with cartoon words like “Kablaam!” and “Bang”. [...]

Don’t Break Out: A break out modification

Don’t break out is a simple game, the only goal is to get all the golden bricks. To make things more complicated you don’t have a paddle, instead you can only toggle the state of non golden bricks, and if you break outside of the bricks you will be detonated by electrical fences. You do [...]