General Thoughts
Making this game was certainly more difficult than I expected. Coding by itself was actually the easiest task thanks to XNA, but undoubtedly the greatest challenge was to iterate over the core mechanic until the game felt solid and fun to play. As I said in an old blog post, my objective with this […]
Tag Archives: postmortem
SPFT: Postmortem
June 12, 2008 – 7:17 pm
Lilypadd - Postmortem
June 11, 2008 – 10:40 pm
Lilypadd is meant to be a children’s game for practicing addition and subtraction. Frogs jump from one lily pad to the next either adding or subtracting the numbers they show. Each lily pad is one of five colors, each representing a different way to hinder an opponent’s progress toward reaching the goal number. To activate […]