Tag Archives: Rick

Utilities + RumbleManager

RumbleManager Source
I have uploaded my rumble manager, which is a class, that I place underneath whatever object represents my player, to get additive rumbles in.  It needs to be created and know the player.  It also needs to be updated every frame with the GameTime.  It can be set by adding a value for the [...]

Utility Class: Quaternal Smoother

Download QuaternalSmoother.cs
To get a smooth rotational interpolation based on vectors, the “easiest” way is to use quaternions. When using XNA’s purely 2D rendering pipeline, you can’t really use quaternions to directly rotate something easily. Therefore, this class reports the euler angle, and normalized vector to work with. Super thanks to Maw!Soft for [...]

tanx sound asset list

Menu:
Idle
Over
Select
Main:
Tank:
Fire:
Light
Medium
Heavy
Hit:
Light
Medium
Heavy
Engine:
Idle
Go
(rotate turret?)
Pickup
Powerdown
Out of Ammo
Collide
Breakdown
Arena:
Spawn
Powerup Spawn
Wind
Bounce
End:
Victory
(Menu Sounds)

Tanx Progress

Source
Executable

Tank movement and aiming has been refined.
Projectile movement has been changed to closer reflect an expected behavior, rather than a true physical behavior.
Zooming camera has been added.
Thus, larger than screen board can be used.
Rudimentary Particle Effects.
Cleaned house on some code, created helper classes such as RotationalSmoother.

Farseer insight.

Before beginning work on actually setting up this game, I wanted to learn more about the physics solution I want to use with it.  In probing around Farseer’s documentation, it became clear that it uses many of the same techniques as Box2D, and references heavily Erin Catto’s work with Box2D and other physics engines.  I [...]

Slick Particles .01a (Drop in Particle Effect Solution)

Heeeeello Ladies and Gentlemen!
Download ( C# source code )
I was socketing in Particle Effects into my BreakOut game, and I realized that a semi-generalized way of handling particles may be of use to people. I’m not going to say that this is the best way to do 2D particles by a long-shot, but for [...]

Rgillila - Project Proposals

Final Project Proposals
Dungeon Crawl
Elevator Pitch: Purely parameterized game-object creation for wacky, wild, Gauntlet-like fun.
Concept: Using a large database adjectives and modifiers, use a mad-libs system similar to Progress Quest, to create and actual dungeon crawler. Combat would resembles a bastardized cross between Zelda and Geometry Wars. 4 Players would constantly be swapping in [...]

Rick - BreakouTT

download (Project and Source Files)
download (Release Binary)
Breakout takes the form of a two player deathmatch. I pulled tricks from Arkanoid, Puzzle Fighter, and Mario Cart, to create a head to head melee.