RumbleManager Source
I have uploaded my rumble manager, which is a class, that I place underneath whatever object represents my player, to get additive rumbles in. It needs to be created and know the player. It also needs to be updated every frame with the GameTime. It can be set by adding a value for the [...]
Tag Archives: Utility
Utilities + RumbleManager
May 29, 2008 – 2:21 pm
Utility Class: Quaternal Smoother
May 15, 2008 – 3:34 pm
Download QuaternalSmoother.cs
To get a smooth rotational interpolation based on vectors, the “easiest” way is to use quaternions. When using XNA’s purely 2D rendering pipeline, you can’t really use quaternions to directly rotate something easily. Therefore, this class reports the euler angle, and normalized vector to work with. Super thanks to Maw!Soft for [...]