Subjects: Mary & Roxanne
The Good:
- Players showed visual joy when hitting each other. The strong impacts of the main gun worked well.
- The balance played out. Players could move and dodge bullets, but still get pushed around and out
The Bad:
- The edge would come up quickly on the players.
- Players had a hard time hitting each other with the bullets at large ranges. It seems that this needs to be made slightly easier. It did encourage bumping, through, which the players seemed to enjoy.
The Ugly:
- Players did not realize that you could fall off the edge. Worse still, the players didn’t realize that to win you had to push the other player off the edge.
- Tank to Player identification was very difficult. The players could not tell who they were immediately, and would get confused again during the middle of play.
Problems to tackle:
- Visual language. It has become more apparent that the visual metaphors are going to be important in this process.
- The camera needs to be made slightly wider
- Weapons need to be more likely to hit the players, somehow. Perhaps bigger radius’s?