- Tank movement and aiming has been refined.
- Projectile movement has been changed to closer reflect an expected behavior, rather than a true physical behavior.
- Zooming camera has been added.
- Thus, larger than screen board can be used.
- Rudimentary Particle Effects.
- Cleaned house on some code, created helper classes such as RotationalSmoother.
One Comment
Your controls are nice and smooth and I agree on the
non geom-wars use of the trigger button to fire feels
very solid. Need some sort of health bar in there
though.