Tanx progress

Sorry for not posting this before class.  The game was in a weird transient state where the weapon system had been bound to the pickups, but pickups weren’t spawning correctly.

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  • There was a large amount of back-end cleanup.  This includes the creation of a quaternion-based smoother, encapsulating some common patterns in classes, and the changes below.
  • The player weapon was offloaded to a weapon system that can now be swapped around.  This is demonstrated by the swap to the machinegun when a powerup is run over
  • A system for power-ups was added to facilitate this.
  • Spawn points were added for tanks, but still need to be generalized for powerups as well.

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