1. Unity Animation System reference: talks about how you can use keyframing to generate your own keyframes in Unity <link>
  2. Unity Character Animation: talks about importing animation assets from 3D software and using them in Unity <link>
  3. Unity Ragdoll reference: talks about how you can create a ragdoll for your character and let physics take over <link>


  1. Working with Unity Plugins: talks about how you can get started with writing your very own plugins using Objective C <link>
  2. Unity package with required assets for interfacing with Unity and Arduino: This package provides you with all the necessary assets required to get started with hooking up your physical interface. Arduino sample code is also included.  <package>