DESMA C152B/252B
Interactive Media 2
Spring 2010
, UCLA Design Media Arts

When: Tuesday, Thursday:  2:00pm – 4:45pm
Where: Broad Art Center room 4230, Fabrication Labs
Professor: Eddo Stern
TA: Mubbasir Kapadia
Office Hours: Tues & Thurs 12:00-2:00pm, Broad 5270 (By appointment)

Course Description: In this class we will we creating an experimental performance that combines elements the elements of gaming, electronics, software, and theater. Each group of students will be responsible for creating one act (level or encounter) for the  game. Each act will involve a 2D environment, 2D animated characters, and costumes that function as electronic input devices. The class will be broken down into modules to be completed by each student in each group. Each module will focus on a separate aspect of the production: Conceptualization, Electronics and programming using the arduino microcontroller, Programming using the Unity game engine, costume fabrication,  Act/Level design, and rehearsal and performance. This is an experimental class that integrates many skills and techniques and relies on good team work and timely completion of the various assignments.

Grading: Concept document (10%), Electronics project (15%), Mini Encounters (15%), Costume (15%), final group encounters (35%), group encounter documentation (10%),

Attendance: More than two absences without the professor’s prior permission will lower the participant’s final grade by one unit (e.g. an A will become an B). With each additional unexcused absence, the grade will drop an additional unit.


Required Materials and Books:
1. Arduino Kits and Book
You will need to purchase an arduino starter kit. We will be using the “The Getting started with Arduino Kit” from Makershed ($69). You should order this ASAP  (TUESDAY!) as we will be starting to work with electronics start of week 2! This kit also includes the book we will be using for electronics.

links to kits:

2. Sensors, Buttons and other electronic components specific to your project:
Once you decide on your interface you will need to purchase additional components (estimate spending $20-50)

3. Unity book:
Order physical copy online or you can purchase a PDF copy <HERE> , you can also decide to share these with your fellow classmates
Unity Game Development Essentials, W. Goldstone, PACKT, 2009, ISBN184719818X

4. Costume materials:
Once you decide on your costume you will need to purchase materials for this (We will use misc hardware (work gloves, rivets, screws, buttons, Velcro etc ) and flat material for cutting (such as cardboard, foamcore, plywood, basswood plastic, fabric or any other flat rigid material) (we will provide these materials from the class budget)

5. Misc electronics tools (optional)
We have tools for you to use in the fabrication labs. If you want your own electronics tools, you can purchase your own multi-meter, solder, soldering iron, needlenose pliers, wire cutters, and wire strippers, test leads

Mysterious (Missing) Link: