Author Archives: allman

Sea Oak Rules

Here are the rules for my adaptation of Sea Oak!

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Reading Response 6

READING RESPONSE 6–ALLMAN 1.     Embedded Narrative elements are unchanging and static, equivocal to a movie or, more appropriately for games, a roughly linear narrative spanning a carnival ride (think the Indiana Jones ride at Disneyland, for example).  Emergent narrative comes … Continue reading

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Reading Response 4

READING RESPONSE 4:   1.     The author argues that documentary games are an emerging genre, and are a new explorative take on the classic narrative/education hybrid of the documentary.  There is a vagary pertaining to whether one can appropriately balance … Continue reading

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Narrative Game Concept

This is the first draft of my yet-unnamed Sea Oak game concept!

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Reading Response #7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. Diegetic game elements are intended narrative, plot, or design elements that contribute nothing to the play of the game but preserve the simulated reality therein.  Extra … Continue reading

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Moral Authority Rules

Here are the rules to Moral Authority!   –Liam

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Polemical Game Idea

As said in class, I want to explore the concept of the “moral guardian” or the “moral authority” for a game encompassing the fields of movies, comic books, and video games. Two possibilities include a game in which the “moral … Continue reading

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Reading Response 5

I played “Anti-Monopoly” in class.  Although it avoids taking clearly delineated sides sides between big and small businesses, at least as far as rules balance goes, it bore a clear message: that in the world of business and real estate, … Continue reading

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Kaiju Crackdown Design Doc

This is the design doc for KAIJU-CRACKDOWN!  

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Reading Response 3–Allman

1a. Even the distribution of turns has an effect on the game; therefore, a completely symmetrical game must take place in real-time, or with simultaneous turns. In my opinion, the closest thing to a perfectly balanced game, one dependent purely … Continue reading

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Frog Wrestling

What’s up? Here’s the FROG WRASTLIN’ design doc!

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Reading Response 2

1. For my sample game, I’ll use Ludovic Monblanc’s “Cash n’ Guns.” The Operational Rules are: Forty “money” tokens, numbered in values of $5,000, $10,000, and $20,000, are placed face-down in random order. 5 money tokens are turned face-up. Each … Continue reading

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Reading Response 1

1. After reading Salen & Zimmerman’s taxonomy of game definitions, explain which definition(s) for game appeals to you most? Firstly, I prefer the subset definition of “Games are a subset of play” more than “play is a subset of games.” … Continue reading

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