Author Archives: Austad

“Winky” Game

Rules

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Reading #6

1. As Salen and Zimmerman state in the book, the designer of the game predetermines the embedded narrative elements. They do not change and the player simply follows them. Emergent narrative elements on the other hand give the player choice … Continue reading

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Reading Response #7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. The term “diegetic” refers to the narrative elements that make up the design aspects of the game. They are elements that make no reference to computer … Continue reading

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La Mordida Game Rules

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Reading Response 5

The game I’m reviewing is “Anti-Monopoly”. The point of view is that monopolists have an unfair advantage over their competitors, i.e. monopolists are the bad guys, and the competitors are the good guys. On every property card the competitors and … Continue reading

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Reading Response 4

1. This article argues the validity of video games known as “documentary games”. Documentary games are meant to simulate real life events. A major argument made in the article is how “documentary”-like are these games. A way they argue this … Continue reading

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It’s Alive!

rulesrules2

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Reading Response 3

1. a) Perfectly balanced games are extremely hard to come by especially because most games stem off of chance, experience of the various players, etc. I think simplistic games stand the best chance of being balanced because the skills of … Continue reading

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Cookie Jar Rules

Cookie Jar Game Rules

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Response 2

1. Choose a simple game (not found in the reading) and describe its Constitutive Rules, Operational Rules, and (at least 3…) Implicit Rules. Candyland: Operational Rules – Each player makes his or her way through the board by drawing cards … Continue reading

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Response #1

I find Bernard Suits’ definition of a game to be the most appealing. To me, a game is more specific than play because you’re ultimately trying to reach a goal or constantly trying to overcome an obstacle. Play on the … Continue reading

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