Category Archives: Reading Response 7

reading note #7

reading note #7

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Reading Response 7

1.Diegetic narrative elements are those that are inherent to the story – the setting, characters and plot, for example. These are the elements that have been a part story telling and narrative since its beginning. Extra Diegetic elements are those … Continue reading

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Reading response 7

1.        In MMORPGs, the diegetic part of games is the clear elements regarding the theme and context of that game.  In most medieval games, the diegetic attributes are most usually associated with medieval themes themselves.  The extra diegetic part of … Continue reading

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reading response 7

  1)    The diegetic part of a game are the elements of the plot that realte to the context of the game. In this example of medieval world of MMORPG’s it is al the easily identifiable aspects of medieval life … Continue reading

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Kevin | Reading Response 7

1| In this week’s reading, there were two terms that were discussed, diegetic and extra diegetic. The term diegetic is used to describe the narrative elements that exist within the main game’s narrative. Some examples of diegetic elements would be … Continue reading

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Reading Response #7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. The term “diegetic” refers to the narrative elements that make up the design aspects of the game. They are elements that make no reference to computer … Continue reading

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Reading Response 7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. The diegetic elements are the part of the narrative that relates to the context of the game, in this case the medieval-esque world or … Continue reading

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Reading Response 7 | Xiaotian Chen

1. diegetic refers to elements that actually presents in the game. It includes Elements of conventional narrative and metaphorically patched artifacts. In contrast extra diegetic narrative elements are those unexplained and implicitly comes out. It includes Sanctioned artifacts, technological artifacts … Continue reading

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Reading response 7

1. Diegetic elements are part of the narrative which exist within the game’s narrative. This includes the story/characters/setting (elements of conventional narrative), as well as technological artifacts which are covered up or explained by the narrative (metaphorically patched artifacts). Extra-diegetic … Continue reading

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Reading response 7

Questions: 1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. Diegetic is used to describe narrative that denies reference to computer technology. One example shown is EQ’s logoff and saving process. In order to hide the technology … Continue reading

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Reading Response #7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. Diegetic game elements are intended narrative, plot, or design elements that contribute nothing to the play of the game but preserve the simulated reality therein.  Extra … Continue reading

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Reading Response 7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. Diegetic elements are used to describe aspects of the narrative that were intended and purposeful. They are used to eliminate obvious technological aspects of the game … Continue reading

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Reading Response 7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. The term diegetic as used in “A Touch of Medieval” refers to narrative and interface elements that are solely in the game and the game’s story, … Continue reading

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Reading Response 7

1) Explain the terms diegetic and extra diegetic as used in “A Touch of Medieval ”. Diegetic refers to the game narrative and the things that actually make up the game narrative. Extra diegetic refers to the things that aren’t narrative related, … Continue reading

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